The Institute for Magical Arts

The Institute for Magical Arts faces a crises after the mysterious disappearance of its headmaster?  Two magicians vie for leadership of the prestigious institution. Garner the support of other wizards  and use your magical items to gain influence and power. Circumstances change and power shifts quickly in this dice and card game for 2 players.
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2 Players
Ages 10 and up
30-45 minutes
                                                                                >>Download Rulebook
                                                                                                                                                                                                                                                              

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Ethereal Realm Expansion Pack

Use new magic items to help you in your quest to become headmaster of the Institute for Magical Arts. This 12-card expansion pack provides 12 new and unique powers, some of which can affect the Portal and the Ethereal Realm.  Along with the cards comes a new end-game variant that adds a little more importance to the character cards.


Available to members of Dr. Finn's Kickstarter Club.